Wednesday, November 14, 2012


This is a high resolution bust done using Maya and Zbrush. Some of the objects (face, helmet, cloth fabric) are using normal maps. This is a 3D interpretation of a concept by the artist Brad Wright. Here is a link to the piece:

Garage color edit

This is a high resolution Garage I built in order to practice my texturing, lighting and rendering.

Character for Games

This is a character I modeled using Maya and Zbrush with the intention of having it be game resolution. She is complete with normal, diffuse, and spec maps. The smaller images are screen grabs taken from Maya viewport while the larger one is taken from the game engine Marmoset.

Ninja Girl

This piece was based on a character by the artist Ky Bui. You can check out more of his work here: Responsible for all aspects except the concept
 Responsible for all aspects except the concept

Game asset: Tree

This is a game resolution tree I built for a private game project. So far it just has the diffuse and alpha for the leaves as well as the alpha for the trunk

character for games wip #2

cleaned her up a bit and pushed her more towards the concept

WIP head sculpt

head sculpt for my Zbrush class with Mr. Mark Dedecker. This sculpt is to lay out the forms of the head before the details. Looks off from the character concept but satisfied with how it turned out. I used Terry Crews for reference