This is a high resolution bust done using Maya and Zbrush. Some of the objects (face, helmet, cloth fabric) are using normal maps. This is a 3D interpretation of a concept by the artist Brad Wright. Here is a link to the piece:
http://bradwright.deviantart.com/art/Cosmonaut-180711525?q=sort%3Atime%20favby%3Aspinebender&qo=328
Wednesday, November 14, 2012
Character for Games
This is a character I modeled using Maya and Zbrush with the intention of having it be game resolution. She is complete with normal, diffuse, and spec maps. The smaller images are screen grabs taken from Maya viewport while the larger one is taken from the game engine Marmoset.
Ninja Girl

This piece was based on a character by the artist Ky Bui. You can check out more of his work here:http://www.gingerookie.com/. Responsible for all aspects except the concept
Responsible for all aspects except the concept
Game asset: Tree
This is a game resolution tree I built for a private game project. So far it just has the diffuse and alpha for the leaves as well as the alpha for the trunk
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